Unity3D

Datetime:2017-03-21 05:26:38         Topic: Unity3D          Share        Original >>
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Accessing an object before a null check

V3095 The ‘uv2.gameObject’ object was used before it was verified against null. Check lines: 1719, 1731. UnityEngine.Networking NetworkServer.cs 1719

if (uv2.gameObject.hideFlags == HideFlags.NotEditable || 
    uv2.gameObject.hideFlags == HideFlags.HideAndDontSave)
  continue;
....
if (uv2.gameObject == null)
  continue;

An object is first accessed and only then is it tested for null . If the reference to the object is found to be null, we are almost sure to get NullReferenceException before reaching the check.

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