ObjC equivalents to Swift solutions #1: Avoiding ObjC class name collisions

Datetime:2017-04-15 05:26:53         Topic: Objective-C  Swift          Share        Original >>
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As we worked on our first iOS appAccomplish (“the missing simple todo list app”), we had to decide on a language. In my last post I explained the reasons I chose Objective-C instead of Swift.

Now I’ll explain how I made sure to avoid the Objective-C pitfalls that Swift was created to solve, in order to make sure our app was bug-free and to speed up development time as much as possible.

Objective-C doesn’t have namespaces, so name collisions are a very real problem when naming classes or methods.

Conventional wisdom in the iOS community is that you shouldn’t worry about prefixing your class names anymore as long as you’re writing code for an app and not a library.

But that’s not entirely true. There are some hidden prefix-less classes built into the iOS standard library.

The most obvious one is Object , and I vaguely remember that Array might exist too, and someone mentioned on stackoverflow that Account could also cause problems.

Fortuantely we don’t have to rely on vague memories and guesses. We can dig into the runtime to see for ourselves.

To check a single class name at a time, look at the return value of objc_getClass("SomeName") . If it’s NULL , you’re safe to use that class name. Sure enough, Object is used, but Array and Account are both free. Phew!

But checking every name could get tedious. How about we just look at every prefix-less class name that Apple has used?

// to make some of these functions available
#import <objc/runtime.h>

// get list of all class
unsigned int count;
Class* classes = objc_copyClassList(&count);

// sort classes by name
        ^int(const void* a, const void* b) {
            return strcmp(class_getName(*((Class *)a)),
                          class_getName(*((Class *)b)));

// print each class
for (int i = 0; i < count; i++) {
    const char* n = class_getName(classes[i]);

    // skip classes that start with two uppercase letters
    if (strlen(n) >= 2 && isupper(n[0]) && isupper(n[1]))

    // skip classes that start with an underscore
    if (strlen(n) >= 1 && n[0] == '_')

    NSLog(@"%s", n);

// have to free since the function had 'copy' in the name

Most of the results seem to start with Web , and we’ve already removed all classes starting with __ in the code above. And a few of them seem to have been created for the sake of making development easier, like UnitTestBackgroundSessionTester .

Some of them are names we probably would never choose ourselves, such as HapticClient , BrightnessSystem , SupplyLevelView , and DelayedInvocationTrampoline , since they seem directly related to the making of a mobile OS, which isn’t relevant to us app developers.

But there are several class names we might imagine ourselves using:

StructuredDataReport in an office suite app
BoxedPhysicsShape in a video game
AppleSpell in a video game
NightModeControl in apps with a “night mode”
FontAssetDownloadManager in any app that uses fonts

If we were to use any of those classes, the compiler and linker would not complain. But if you used AppleSpell in a video game to represent the spell an apple casts on your player, and you override some important methods like init to do something relevant to your own game, you might start seeing very strange behavior!

Fortunately, the runtime warns us when this kind of thing happens. Try creating your own class called HapticClient and run the app. You’ll see a log message saying:

objc[8853]: Class HapticClient is implemented in both AudioToolbox
and MyApp. One of the two will be used. Which one is undefined.

Phew! All we have to do now is change the name of the class we were using. So this means we can name our classes with confidence, and if there is a class name collision, all we have to do is change the name of the class. One step closer to coding without fear or uncertainty! Plus we got to take a nice tour through the Objective-C runtime.