The work to bring Banished over to OpenGL is still going on

Datetime:2016-08-22 22:42:18         Topic: OpenGL          Share        Original >>
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The developer of Banished has written up another blog post about porting Banished to OpenGL for the Mac and Linux ports, and it sounds like the Mac OpenGL implementation was holding things up.

Quote A few months ago I had some interesting performance problems with OpenGL on OSX. I identified the problem and made some work arounds for development to continue. This week I’ve properly fixed the issue, and I want to record it here for myself and others to avoid this mistake.

Hopefully now the Mac OpenGL performance problems have been overcome, a Mac and Linux version of Banished can be released soon.

It's great to see the developer share what they have learned too.

I am really looking forward to playing Banished, it's one of those games I completely missed out on due to not buying Windows-only games.


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